userService

AngularJS Service for getting/storing user data and managing logins/sessions.

Requires

Members

(private, inner) user :Object

Source:
Type:
  • Object

Methods

(static) checkSessionLimitReached() → {boolean}

Source:
Returns:
Type:
boolean

to let game know that the user has reached their session limit.

(static) isLoggedIn() → {boolean}

Check authentication using the module:authService.

Source:
Returns:
Type:
boolean

Whether or not the user is authenticated.

(static) getUser() → {Promise}

Get the user via the API.

Source:
See:
Returns:
Type:
Promise

Promise object, either:

  • Resolved with the HTTP response data.
  • Rejected with the full HTTP response object or an error.

(static) getUserData() → {Object}

Get the current user data from localStorage.

Source:
Returns:
Type:
Object

(static) setUser(newUser)

Set the current user data in localStorage.

Source:
Parameters:
Name Type Description
newUser Object

(static) updateUser(data) → {Promise}

Update a user via the API.

Source:
See:
Parameters:
Name Type Description
data Object

Request message data

Returns:
Type:
Promise

Promise object, either:

  • Resolved with the HTTP response data.
  • Rejected with the full HTTP response object or an error.

(static) logout()

Clear authentication and stored local user data.

Source:

(static) startSession(dataopt) → {Promise}

Start a session via the API.

Source:
See:
Parameters:
Name Type Attributes Description
data Object <optional>

Request message data.

Returns:
Type:
Promise

Promise object, either:

  • Resolved with the HTTP response data.
  • Rejected with the full HTTP response object or an error.

(static) login(data) → {Promise}

Login as a user. Calls module:userService~authDataApply on success.

Source:
See:
Parameters:
Name Type Description
data Object

Request message data.

Name Type Attributes Description
username string <optional>
email string <optional>
password string <optional>
token string <optional>
game_id string <optional>
Returns:
Type:
Promise

Promise object, either:

  • Resolved with the current user Object.
  • Rejected with the full HTTP response object or an error.

(static) register(data) → {Promise}

Login as a user. Calls module:userService~authDataApply on success.

Source:
See:
Parameters:
Name Type Description
data Object

Request message data.

Returns:
Type:
Promise

Promise object, either:

  • Resolved with the current user Object.
  • Rejected with the full HTTP response object or an error.

(static) checkAuthorizedUser(data) → {Promise}

Check authorization via the API.

Source:
See:
Parameters:
Name Type Description
data Object

Request message data.

Returns:
Type:
Promise

Promise object, either:

  • Resolved with the response data's authorization property.
  • Rejected with the full HTTP response object or an error.

(static) clearScores(data) → {Promise}

Clear player scores via the API.

Source:
See:
Parameters:
Name Type Description
data Object

Request message data.

Returns:
Type:
Promise

Promise object, either:

  • Resolved with the ull HTTP response object.
  • Rejected with the full HTTP response object or an error.

(private, inner) authDataApply(data, response) → {Promise}

Internal method used to handle a successful API response of login and registration requests. It attempts to do the following:

Source:
Parameters:
Name Type Description
data Object

Request message data.

response Object

HTTP response object.

Returns:
Type:
Promise

Promise object, either:

  • Resolved with the current user Object.
  • Rejected with the full HTTP response object or an error.